Val & Tine - A Surrealist Horror Metroidvania
A downloadable game for Windows
Oh future Val... please take good care of him.
Swing your fruit fork, glide with your tea leaf and bounce off creepy-cute platforms in this Hollow-Knight-meets-Fantasia metroidvania, a personal tribute to some of our favourite games and works of art ever. 🖤
Val & Tine is a hand-drawn platform adventure set in a kingdom of sentient food, where a number of diseases are turning food people into frenzied monsters. In the game you play as Tine, a loyal nurse assistant, as he fights his way across a plagued field hospital to retrieve something dear to his mentor - Val.
As Tine seeks a cure to his own illness, will he resist to the sinister appeal of this dark world?
Creepy cute hand-drawn art, animations and environments
Fast-paced gameplay, combat and puzzle platforming
Original music and sound effects, created specifically for the game
Tailored dark fantasy lore, environmental narrative and story
Val & Tine was created by a team of 10 people in three months, as part of the Super Metroidvania Month 20 game jam.
Bianca Russell - Game Designer, Lead Artist
David Stanley - Lead Programmer
Anthony L. Wolf - Narrative Designer
DeconstructedMind - Programmer
Giovanni Damian - Level Designer
Yuri Gore - Music Composer
Special Thanks:
Jeremy Leung • HighTowerBK • Djwal96 • Quinton Rocke
Join us on socials for updates!
Discord | Twitter
Check out Yuri's soundtrack:
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Authors | LosAlamosGames, Ludicrous Biscuit, Anthony L. Wolf, Yuri Gore |
Genre | Platformer |
Made with | Krita, Unity, Tiled, Sublime Text |
Tags | 2D, Creepy, Dark Fantasy, Exploration, Hand-drawn, Horror, Metroidvania, Side Scroller, Singleplayer, Surreal |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles |
Download
Install instructions
Download, extract, play and enjoy!
Comments
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very enjoyable! Great art style and animation, cool little world. A couple things that would really take it to the next level
overall, one of my favorites from the super Metroidvania jam
Agreed about that map, it would have for sure been helpful. On the top of my list was a popup window explaining how to use the ability you got. If I had one more day it would have been the thing I added but alas, with jams there is never enough time.
Glad you enjoyed it!
gotcha. Are you gonna make a post-jam version?
The team plans to make something after. It will be at least partly related to what was made here, albeit in Godot.
awesome, I bet it’ll be top notch
Hopefully! <3
Can I add to that list with "show controls in the pause menu" and "add a save feature"?
Of course! Saving was on the list of things to do but was painfully dropped on the last day we were able to work. Showing controls in the pause menu would have been a much helpful addition I'd very much agree.
Thanks for checking the game out.
nice but so hard
Thanks for checking it out!